Future Proofing


The base for Pigdom is finally complete and I can start working on generating content. I've spent the last week fleshing out and fixing a lot of features that are going to be available soon like special abilities and additional traps. Multiplayer is now a thing, although only locally for the moment. The music was, unfortunately, a bit on the annoying side so that has been replaced and the controls are much more intuitive now which took me a silly amount of time to fix and was a lot more complicated when I started incorporating multiple players than I had anticipated.

With that said I've made the following changes.

Reworked from the ground up how the pigs are controlled and selected.
Added gamepad support and couch coop
Add new less repetitive music
Rebound the majority of the controls to make it ideally feel more natural
Created several base abilities for upgrades in the future

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