Made for DTJ36 #20 Theme: Random
Made in about 12 hours of sugar field frenzy, about as a polished as a sponge.

I used a lot of Math to make the game more random, each tile on the game is of 40x23 16pixel square blocks that are arranged randomly. Then the game creates an initial static tile and makes spirals out of these random tiles 508 times, then picks something outside of the first three layers and inside of the last 3 layers and creates some objectives to complete within there, the levels are a little to big right now due to how barren the game is but time didn't allow for a lot of content to be added, there's a difficulty slider that will make the enemies more plentiful and faster the longer the game goes on after about 10 minutes it will probably start finding its way to near impossible.

Heckjumpers throws you into the boots of a fearless marine on hostile worlds crawling with vicious robot bugs. You slam down onto each planet with explosive impact, weapons blazing as swarms of metallic monstrosities skitter from every direction, forcing you run and outmaneuver their relentless attacks. destroy critical enemy structures, seize vital data, or extracting rare power cores before making a escape to your extract zone. Fast, chaotic, and packed with adrenaline, Heckjumpers delivers nonstop action where every landing is a fight for survival and every extraction is a triumph.

Art assets from Matt Walkden
https://mattwalkden.itch.io/free-robot-warfare-pack

Comments

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I really see your hard work, but its borinng to play :(