First update and going forward 0.0.3


I'm going to be putting utmost effort to start updating Grow To Hell every two weeks going forward for as long as I can keep my passion going for this project and hopefully then eventually release it as a full-fledged game. Every other patch is going to be intended to be a content update this first one being primarily bug fixes tho there was a major change to how combat works as all attacks did splash damage before making culling hordes very easy. This has been changed and there are only a few splash attacks remaining the game is still a little on the easy side and this will probably be further tweaked in the future but I think its a good start.

Patch Notes

0.0.3
Fixed a bug that results in waves stopping and showing -1 monsters
Fixed a bug feature that caused the player to randomly start moonwalking
Fixed a bug causing the tutorial to not count certain dashes
Fixed a bug causing the obelisk icon to not light up in the tutorial
Added versioning Added the framework for volume controls and a master volume
Added a debug mode
Added the ability to continue the game after completing it
Tweaked some AI
Reworked the combat system

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